![]() Once you can't progress through the world any further, equip a regular efficiency staff and raid the highest and largest Large Metal Cache map you can tolerate a time or two, for metal to buy equipment (and possibly some prestiges). You can go as far as pausing every single cell (adjusting equality depending on whether it's a bug or an exotic) if you have tolerance for that much micro. Continue in this way as long as you can, usually until you encounter 2 exotics in a row. ![]() (The buff icon may not appear that's OK.) Turn Equality all the way down to 0, un-pause, and pray that you one-shot the next enemy. At this point, pause the game, and keep un-pausing and re-pausing over and over until the enemy dies, and you are in the paused state with the Experienced buff before the next enemy appears. If/when you die and get stuck, crank Equality all the way up, and whittle the enemy down until it is near death. Unfortunately, Improbabilities and Exotic Imp-orts will still spawn with drastically more health than bugs, and you may not be able to one-shot them at 0 equality (especially when you encounter 2 exotics in a row and the first one procs your Gamma Burst), while they may be able to kill you easily at 0 equality. Once the run gets difficult, bugs will one-shot you if you don't one-shot them (they have very high attack and low health compared to normal enemies), so force 0 equality while fighting bugs. Contrary to earlier suggestions maximum attack is not what you want to focus on: Your speed of progress is determined mostly by how quickly you can kill a bug when you don't have the Experienced buff, and whether you can complete the challenge at all is determined by having enough health * equality so you never get stuck on a bug that one-shots you every time.Īfter you kill a bug, all enemies are effectively slow so long as you stay alive. Use a regular pushing spec, balanced somewhat toward health & equality. Having Blacksmithery coverage through zone 115 is recommended (HZE128).ĭisable map at zone, or configure it to enter the map chamber without running maps. so long as they don't die).Įach map started gives the enemies a permanent attack/health bonus for the remainder of the challenge. Your Trimps can attack first against them, however, so long as they are Experienced (i.e. Bugs are fast, with a powerful attack, but low health.
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